High Frontier 4 All: Module 4 – Exodus günstig

Original price was: €26,95.Current price is: €8,09.

SKU: 13658 Category: Tag:

From Ion Game Design: This expansion is used to bridge High Frontier with the next game in… mehr Menü schließen Produktinformationen „High Frontier 4 All: Module 4 – Exodus“

From Ion Game Design:

This expansion is used to bridge High Frontier with the next game in the series, Interstellar.

Module 4: Exodusintroduces contracts that form new decks(not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation); players bid in years to complete (lowest bid wins). A timepiece chitis placed on the Sunspot Cycleto mark the bid. Winning a contract grants a cash advance, and further rewardsupon fulfillment (bringing the contract to the specified destination), including ongoing abilities. If late for delivery, players owe late feesand/or may default(inability to bid on contracts until the advance is repaid). Discarding a contract gives a player the default chit – this gives them a VP penaltyand the inability to bid on manned contracts.

The contract deck flips to gold-side when any player produces an Isotope, causing Isotope monetization.

A second Colonist queue(spaceborn) is available once you have a Colony Beyond Earth Orbit (BEO). Within your Faction, they cannot co-exist with earthborn Colonists (the Humans from Module 2). All Robots (including those from Module 2), are placed in the spaceborn queue.

Cybernetics iconson contracts are required to implant augmentations, which grant abilities to the Colonistthey are implanted on. Augmentation chits are implanted onto Colonists and remain attached to that Colonist until decommissionedor removed. A Colonist with one or more augmentations is an augmented Colonist. An Colocated augmented Colonist is requiredfor the promotion Operation.

Anchoring a Bernalwith a Dirtsidematching your isostandard founds the isobank: Exodus contractsare activated. Isotope may be transfered to the isobank (adding to the isototal) to assist with a starshot, either during the game (desperation) or at game end. VP are given for contributions. A desperation starshotends the game at the end of the current cycle; the starship must exit before game end or the commander suffers VP penalties.

The High Frontier 4 All Core Game is required to play!

Produkteigenschaften Zu den Produkteigenschaften mehr Menü schließen Produktinformationen „High Frontier 4 All: Module 4 – Exodus“

Spielart: Erweiterung
Sprache: Englisch
Min. Spieleranzahl: 1
Max. Spieleranzahl: 6
Dauer: 30 min, 240 min
Modus: Kompetitiv, Solitär
Spieltyp: Bieten und Wetten, Deckbuildingspiel, Verhandlungen führen
Thematik: Industrie & Wirtschaft, Science Fiction
Empfohlen für: Experten

Reviews

There are no reviews yet.

Be the first to review “High Frontier 4 All: Module 4 – Exodus günstig”

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert